Objective To be an integral part of a creative team working on computer games, create 3D-graphics, animation and story for game titles that set industry standards.
Job Related Experience

2003
Completed my thesis. Started a Norwegian Chapter of IGDA. Looking for a job?

2002
Worked as a teaching asistant in Computer Animation at the Danish Technical University.

2001
3D team leader on Adellion making 3D models, textures and animation.

2000
Center for Computational Research, University at Buffalo.

Working independantly with the creation of a virtual tour of the center (CCR). Creating a 3D copy of the office using Maya with focus on realism. Exporting the scene and programming a VRML walkthrough using inventor.
http://www.ccr.buffalo.edu

Previous: (-> December 1999)
Member of the board in a small Norwegian Computer company. Rosenlund Data, specialized in database programming.
http://www.rosenlund-data.no


 

Education

2002
Denmark's Technical Iniversity

October 2002
The European Space Agency has invited me to participate at the World Space Conference Oct. 7th. -> Oct. 22nd. Due to this invitation, I'm currently doing som research on hypergravity resistance.

2002
Writing my thesis on an optimization method on auto generating L-system based plants/trees for computer games. (Poster available here)

2001
Working on VR programming, at the VirtualReality Center.

Completed courses in VR-programming & OpenGL with C++.

August 2000
Completed a course in MAYA for games in Toronto. (Great fun!)

1999-2000
University at Buffalo
New York
Mechanical and Aerospace Engineering.

Research assistant in material lab. Currently working on new magnetic and shape memory materials.

1995-1999

Denmarks Technical Univeristy
Copenhagen - Denmark

Project for the Institute of Mathematical moddeling, creating an introduction computer animation for one of the courses.

Won the design award in the annual robot competition 99.

Had several courses in computer animation in 97-99, using SoftImage. Focused on graphical communication, tecnical drawing and design within the engineering field.

1994-1995
Befalskolen for Infanteriet i Trøndelag (USK)


 

Tools SoftImage, Maya, Inventor, Performer, MultiGen-Creator, Photoshop, Premiere, Dreamweaver, ProEngineer and C++ (openGL).
Contact Info E-mail bendik@stang.com